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UDP_Server Class
Namespaces ► LumiSoft.Net.UDP ► UDP_Server
This class implements generic UDP server.
Declaration Syntax

C# | Visual Basic | Visual C++ | F#

    public class UDP_Server : IDisposable

    Public Class UDP_Server
    	Implements IDisposable

    public ref class UDP_Server : IDisposable

    type UDP_Server =
        class
            interface IDisposable
        end

Members

All Members | Constructors | Methods | Properties | Events
Public Protected | Instance Static | Declared Inherited

Icon | Member | Description
--- | --- | ---
| UDP_Server()()()() | Default constructor.
| Bindings | Gets or sets IP end point where UDP server is binded.
| BytesReceived | Gets how many bytes this UDP server has received since start.
| BytesSent | Gets how many bytes this UDP server has sent since start.
| Dispose()()()() | Cleans up any resources being used.
| Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
| Error | This event is raised when unexpected error happens.
| Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
| GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.)
| GetLocalEndPoint(IPEndPoint) | Gets suitable local IP end point for the specified remote endpoint. If there are multiple sending local end points, they will be load-balanched with round-robin.
| GetType()()()() | Gets the Type of the current instance. (Inherited from Object.)
| IsDisposed | Gets if this object is disposed.
| IsRunning | Gets if UDP server is running.
| MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.)
| MTU | Gets or sets maximum network transmission unit.
| PacketReceived | This event is raised when new UDP packet received.
| PacketsReceived | Gets how many UDP packets this UDP server has received since start.
| PacketsSent | Gets how many UDP packets this UDP server has sent since start.
| Restart()()()() | Restarts running server. If server is not running, this methods has no efffect.
| SendPacket(array<Byte>[]()[][], Int32, Int32, IPEndPoint) | Sends specified UDP packet to the specified remote end point.
| SendPacket(array<Byte>[]()[][], Int32, Int32, IPEndPoint, IPEndPoint%) | Sends specified UDP packet to the specified remote end point.
| SendPacket(IPEndPoint, array<Byte>[]()[][], Int32, Int32, IPEndPoint) | Sends specified UDP packet to the specified remote end point.
| Start()()()() | Starts UDP server.
| StartTime | Gets time when server was started.
| Stop()()()() | Stops UDP server.
| ToString()()()() | Returns a string that represents the current object. (Inherited from Object.)

Inheritance Hierarchy

Object
| UDP_Server

Assembly: LumiSoft.Net (Module: LumiSoft.Net.dll) Version: 4.5.5510.19119